{"id":248,"date":"2015-06-10T20:03:39","date_gmt":"2015-06-10T18:03:39","guid":{"rendered":"http:\/\/colobot.info\/?p=248"},"modified":"2023-07-21T20:51:10","modified_gmt":"2023-07-21T18:51:10","slug":"version-0-1-5-is-finally-there","status":"publish","type":"post","link":"https:\/\/colobot.info\/pl\/2015\/06\/10\/wersja-0-1-5-jest-juz-dostepna\/","title":{"rendered":"Wersja 0.1.5 jest ju\u017c dost\u0119pna!"},"content":{"rendered":"<p>Wersja 0.1.5 jest ju\u017c dost\u0119pna! Nowy interfejs program\u00f3w, wi\u0119cej funkcjonalno\u015bci dla Szperaczy, wi\u0119cej opcji szybko\u015bci symulacji i nowe funkcje w CBOT! Dodali\u015bmy te\u017c automatyczny zapis stanu gry! Staramy si\u0119 te\u017c poprawi\u0107 nieco grafik\u0119, wi\u0119c teraz masz dost\u0119pne filtrowanie anizotropowe, mipmapping i nowe (nadal w fazie eksperymentalnej) silniki oparte o OpenGL 2.1 i OpenGL 3.3. Dodali\u015bmy nawet eksperymentalne wsparcie dynamicznych cieni!!<br \/>\nNa co jeszcze czekasz? Id\u017a na nasz\u0105 <a href=\"http:\/\/colobot.info\/pl\/download-colobot-gold-edition\/\" title=\"Download Colobot: Gold Edition\">stron\u0119 pobierania<\/a> i zacznij gra\u0107!<\/p>\n<p>Kliknij &#8222;Czytaj wi\u0119cej&#8221; \u017ceby zobaczy\u0107 pe\u0142n\u0105 list\u0119 zmian<\/p>\n<p><!--more--><\/p>\n<hr>\n<p>\u017beby u\u0142atwi\u0107 ci czytanie, podzielili\u015bmy histori\u0119 zmian na cztery cz\u0119\u015bci.<\/p>\n<p>IMPORTANT CHANGES\/FIXES TO GAMEPLAY<br \/>\n===================================<br \/>\n* New scripts interface, removed script limit<br \/>\n* Added button to clone selected program<br \/>\n* Programs from SatCom are now read-only<br \/>\n* Added autosave (#292)<br \/>\n* More speed options (previously: x1, x1.5, x2; now: x0.5, x1, x1.5, x2, x3, x4)<br \/>\n* Added scanning flat terrain for Sniffers<br \/>\n* Added &#8222;Remove mark&#8221; button for Sniffers<br \/>\n* Implemented some keyboard shortcuts (#383, #391)<br \/>\n** Ctrl + Enter &#8211; open CBOT editor<br \/>\n** Alt + Enter &#8211; start selected program<br \/>\n** Alt + Up\/Down &#8211; move selection<br \/>\n** Alt + 1-9 &#8211; select program<br \/>\n** Ctrl + Tab &#8211; switch bots\/buildings<br \/>\n** Alt + Tab &#8211; minimize the game to taskbar<br \/>\n** With debug mode enabled (F12) &#8211; Ctrl + C &#8211; copy info about selected object for placing in scene file<br \/>\n* Always show CBOT documentation button in SatCom (#382)<br \/>\n* Changed console key to ~ (#366)<br \/>\n* Example programs from Exercises are no longer directly runnable (#450)<br \/>\n* Added atan2() function to CBOT<br \/>\n* Implemented trilinear filtering, mipmap level setting and anisotropic filtering<br \/>\n* Added CBOT functions for rounding: floor(), ceil(), round(), and trunc()<br \/>\n* Added experimental support for dynamic shadows (shadow mapping)<br \/>\n* Added support for offscreen rendering and high resolution shadow maps<br \/>\n* Added 2 new, experimental graphic engines (OpenGL 2.1 and OpenGL 3.3).<br \/>\n* Changed a bit ending splashscreen (#472)<\/p>\n<p>CHANGES IMPORTANT FOR USERLEVEL MAKERS<br \/>\n======================================<br \/>\n* If the SpaceShip is not selectable, the mission will end without having to launch it (#376)<br \/>\n* New syntax for SecondTexture for userlevels (#370)<br \/>\n* Fixed resetting scene fields to defaults (#218)<br \/>\n* Added %cat% for current category directory<br \/>\n* Added countTransported for EndMissionTake (#412)<br \/>\n* Made powermin= and powermax= work with freestanding power cells<br \/>\n* Added scriptReadOnlyX= for CreateObject to allow creating read-write scripts from scene files<br \/>\n* Removed mission file versioning<br \/>\n* Techs now can use build(); (#461)<\/p>\n<p>BUGFIXES<br \/>\n========<br \/>\n* Fixed game crashing on startup with special characters in Windows username (#414)<br \/>\n* Fixed game crashing on startup with bad locale configuration (#445)<br \/>\n* Fixed DefenseTower not using last 10% of NuclearCells (#378)<br \/>\n* Better handling of long program names (removing .txt extension from textbox if it doesn&#8217;t fit) (#379)<br \/>\n* Fixed textures in Apperance screen (#94)<br \/>\n* Fixed saving Shielder&#8217;s shield status (#365)<br \/>\n* Fixed sorting saved games list (#380)<br \/>\n* Fixed updating &#8222;Apply changes&#8221; button in screen configuration (#392)<br \/>\n* Store resolution as actual resolution and not as an ID on the list (#417)<br \/>\n* Fixed saving files from CBOT<br \/>\n* Fixed crash with too many images in SatCom (#411)<br \/>\n* Fixed enter key not working on some strange keyboards (#427)<br \/>\n* Fixed remapping virtual keys (#415)<br \/>\n* Nicer display of key names in keybindings configuration<br \/>\n* Renamed &#8222;Depth of field&#8221; to &#8222;Render distance&#8221; (#369)<br \/>\n* Fixed rendering of images and buttons in SatCom (#232)<br \/>\n* Fixed random crashes in CPyro (#462)<br \/>\n* Fixed monospace CBOT editor font (#464)<br \/>\n* Fixed pendown() hanging the game (#203)<br \/>\n* Fixed terrain texture bug (#306)<br \/>\n* Fixed strmid() with negative starting position returns random junk from RAM (#429)<br \/>\n* Fixed contributors link doesn&#8217;t show on some display resolutions (#465)<br \/>\n* shield(); isn&#8217;t now available to other robots than Shielder (fix for #475)<br \/>\n* Fixed game icon on OSX<\/p>\n<p>INTERNAL REFACTORING (things not really important for normal players)<br \/>\n=====================================================================<br \/>\n* Refactored most of data saving to use PHYSFS<br \/>\n* Moved object textures to textures\/objects\/ subdirectory<br \/>\n* Refactored input bindings<br \/>\n* Refactored object management<br \/>\n* Added Ccontroller<br \/>\n* Added support to MSVC 2013 compiler<br \/>\n* The game no longer requires X11 libs on OSX<br \/>\n* Rewrite unit tests to use HippoMoc<\/p>","protected":false},"excerpt":{"rendered":"<p class=\"qtranxs-available-languages-message qtranxs-available-languages-message-pl\">Przepraszamy, ten wpis jest dost\u0119pny tylko w j\u0119zyku <a href=\"https:\/\/colobot.info\/en\/wp-json\/wp\/v2\/posts\/248\" class=\"qtranxs-available-language-link qtranxs-available-language-link-en\" title=\"English\">English<\/a>. For the sake of viewer convenience, the content is shown below in the alternative language. You may click the link to switch the active language.<\/p>\n<p>Version 0.1.5 is finally there! New programs UI, more functionality for Sniffers, more simulation speed options, new functions in CBOT! Also, we&#8217;ve added autosaving in case your game crashes! (You know, it&#8217;s still an alpha&#8230;) And some new keyboard shortcuts are here too! Also we&#8217;re starting to improve graphics, so now you have Anisotropic Filtering, MipMapping and even new (still experimental) engines based on OpenGL 2.1 and OpenGL 3.3. We&#8217;ve also added experimental dynamic shadows!!<br \/>\nWhat are you waiting for? Go to <a title=\"Download Colobot: Gold Edition\" href=\"http:\/\/colobot.info\/download-colobot-gold-edition\/\">our download page<\/a>!<\/p>\n<p>Click &#8222;Read more&#8221; to see the full changelog<\/p>\n","protected":false},"author":1,"featured_media":254,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[5,8],"tags":[],"class_list":["post-248","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-updates"],"_links":{"self":[{"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/posts\/248","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/comments?post=248"}],"version-history":[{"count":10,"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/posts\/248\/revisions"}],"predecessor-version":[{"id":333,"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/posts\/248\/revisions\/333"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/media\/254"}],"wp:attachment":[{"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/media?parent=248"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/categories?post=248"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/colobot.info\/pl\/wp-json\/wp\/v2\/tags?post=248"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}