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[Idea] Advanced Vibration Support
#1
Because Colobot has not full vibration support (only events that cause screenshake), I decided to create a list of events where the vibrations would have the sense of existence.



Vibrations should also be at:
  1. Falling (ground/water) is already
  2. Collisions with any objects
  3. Shooting from Shooters
  4. Any Damage on selected object
Sorry for my English
[Image: 76561198127157465.png]
#2
There was an issue about alarming when one of our units is taking damage. This seems like a great thing to alarm player.
Spoiler :
[Image: unknown.png]
#3
C:GE DOES support vibrations already, on any event that causes the camera to shake.
#4
(08-28-2016, 11:18 PM)krzys_h Wrote: C:GE DOES support vibrations already, on any event that causes the camera to shake.

Topic updated.
Sorry for my English
[Image: 76561198127157465.png]
#5
Recently when I tested XBOX One controller with GOLD I'm pretty sure that vibrations while landing/falling works just fine.

About the rest situations I'm agree and would make an issue.
#6
Issue added - https://github.com/colobot/colobot/issues/927 - Further discussion let it conducting there.
This Topic can be Locked Smile
Sorry for my English
[Image: 76561198127157465.png]


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