@tomangelo OR @tomaszkax86 : It looks like OBJ -> MOD =/= OBJ -> TXT. I just converted a barrier0 model with 16384 material state (for dirt texture rendering in-game) and MOD caused strange artifacts. TXT version works fine. Or am I doing this wrong?
Shoutbox archive
Can you please stop that @LRV ? You are not helping anyone by shouting random ideas.
Yeah, too much OP. The Astronaut is for moving some objects + building stuff + checking the flatness of the ground. He can do everything but nothing as good as bots. That's why BuilderBots should be able to build faster than Astronaut or should be able to build some additional stuff like Start/Finish spots and Mines.
https://web.facebook.com/colobotgame/pho...=3&theater - There's already plans for BuilderBots family made out of Colobot beta's ShooterBot model. It'll take some time of the development before they'll available in GOLD.
Idea:Codebattlebot The Codebattlebot could be a wheeled builder exersice wheeler wih an operation claw like the subber has in front. The replacement for the wheeled grabber.
(Bug) Alien worms stuck in midair:In miission 4.1(possibly in other missions too) some worms stuck i n midair and can´t move.To, they haven´t got a hitbox and don´t infect bots and buildings.
@tomaszkax86 : Ok, thanks. I already figured it out how to translate this into Blender's Cycles material nodes language . The result looks pretty convincing to me. http://i.imgur.com/cHCtvqM.png
Textures are combined multiplicatively in Colobot, component-wise. So you have r=r1*r2, g=g1*g2, b=b1*b2, a=a1*a2.
CopterBot would drop cargo in mid-air. Didn't thought about it to implement to official game, more like concept art, maybe for potential addon in future.
(Bug) Alien worms stuck in midair:In miission 4.1(possibly in other missions too) some worms stuck i n midair and can´t move.To, they haven´t got a hitbox and don´t infect bots and buildings.
ActuallyI looked over it and it says:Failed to open fiile:levels/other/players/perso000.txt