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Post Author Forum Replies Views Posted [asc]
    Thread: TVTropes page for Colobot
Post: RE: TVTropes page for Colobot

It's CBOT. Already fixed that though.
Emxx52 General 3 11,849 01-31-2018, 11:18 PM
    Thread: [idea] Replace destroyer with restrictor
Post: RE: [idea] Replace destroyer with restrictor

Destroyer is in the game because we've got the source code for CeeBot-Teen along with Colobot. We've just put it there because we had an empty slot. It's not supposed to be buildable in the story camp...
Emxx52 General 1 6,576 11-28-2017, 01:21 PM
    Thread: Podział językowy - proponowana innowacja
Post: RE: Podział językowy - proponowana innowacja

[Image: http://i.imgur.com/aFpSNeE.png] Brakuje tylko orła ewentualnie i niesamowicie inspirujący mógłby to być obrazek. PaweX Wrote:to forum jest założone przez polaków i oryginalnie było...
Emxx52 O wszystkim 10 30,276 01-15-2017, 09:45 PM
    Thread: [Idea] New Spots Texture
Post: RE: [Idea] New Spots Texture

Alright, let's just end it right here. Raptor ffs, stop doing whatever you are doing. Exercises/Challenges never happen in the actual story, WayPoints may not even be a thing. It doesn't really matte...
Emxx52 General 22 64,871 10-09-2016, 05:58 PM
    Thread: CoLoBoT 15th Anniversary Preparations
Post: RE: CoLoBoT 15th Anniversary Preparations

Don't make the same mistake twice @RaptorParkowsky, I've made that Dropbox folder for a reason. I can give you access if you want to change anything or just tell me to change it here. Regarding the m...
Emxx52 Game Engine & General Talk 19 66,283 09-05-2016, 09:02 PM
    Thread: CoLoBoT 15th Anniversary Preparations
Post: RE: CoLoBoT 15th Anniversary Preparations

Ok, so I've created a Dropbox folder for these tracks as it was supposed to be done this way. If anyone wishes to contribute I'll gladly give you a write access. Regarding the metadata Track titles ...
Emxx52 Game Engine & General Talk 19 66,283 09-02-2016, 10:34 PM
    Thread: Prace wznowione
Post: RE: Prace wznowione

Adrian Wrote: Grając ostatnio w Blupimanię 2 zauważyłem, że tamtejsza tekstura lawy jest wykwintna, o wiele lepsza od Colobotowej. Czy można ją sobie pożyczyć do naszego projektu?Ah, możemy...
Emxx52 O wszystkim 113 301,108 05-19-2016, 11:41 PM
    Thread: Prace wznowione
Post: RE: Prace wznowione

Dobrze jest znów widzieć Twoje umiejętności w akcji! W większości przypadków które tu pokazałeś aż nie zauważam różnic, a to dobra rzecz (ba, bardzo dobra! Widzisz @RaptorParkowsky - da ...
Emxx52 O wszystkim 113 301,108 05-14-2016, 02:39 PM
    Thread: [Idea] Entity with no model or collision sphere, that can run scripts
Post: RE: [Idea] Entity with no model or collision spher...

https://github.com/colobot/colobot/searc...Controller https://github.com/colobot/colobot/searc...Controller
Emxx52 General 1 6,651 04-27-2016, 12:41 PM
    Thread: Experiment with dev blog
Post: RE: Experiment with dev blog

krzys_h Wrote:Don't be like @RaptorParkowsky . We are a community and changes like this have to be consulted with the whole community, or at least ALL of the administrators, not just one randomly chos...
Emxx52 General 15 52,587 03-26-2016, 02:43 PM
    Thread: Experiment with dev blog
Post: RE: Experiment with dev blog

krzys_h Wrote:he started messing with the main page without telling anyoneI was going to write this answer earlier, but it didn't matter that much. Don't try to blame me for doing things without consu...
Emxx52 General 15 52,587 03-26-2016, 12:52 PM
    Thread: 2nd Revision of the TerranovaTeam & ICC logos
Post: RE: 2nd Revision of the TerranovaTeam & ICC logos

I just love it when someone suddenly appears with a bunch of brilliant ideas. It kinda brings back memories. Pretty painful ones, but oh well :3. It's so nice to know that after all these years ther...
Emxx52 Archive 38 111,324 03-26-2016, 04:48 AM
    Thread: [split] Colobot V GOLD - What game is better to mod and play userlevels?
Post: RE: User Levels

https://www.dropbox.com/s/1atjprvtx83m5k...p.exe?dl=0
Emxx52 General 4 12,611 02-08-2016, 03:13 PM
    Thread: Refreshing levels
Post: RE: Refreshing levels

Em, I believe we did... Like, two years ago or sth? It's kind of an obvious thing to do, we should implement Builders as soon as possible. It may sound surprising for the newcomers that we've yet to ...
Emxx52 Level Design & Story 7 28,033 12-19-2015, 02:19 PM
    Thread: PAWN - moje hobby
Post: RE: PAWN - moje hobby

Ah, damn it. Pawn jest świetny, ale przydałoby się wiedzieć o czym się pisze zanim założy się temat. Ani AMX Mod X, ani Metamod nie jest 'na serwery CS 1.6' (btw, czego się wszyscy uczepili ...
Emxx52 O wszystkim 1 7,528 08-05-2015, 12:48 PM
    Thread: New programming course
Post: RE: New programming course

Quote:as in a canon, in official Colobot: Gold Edition plot timeline, somewhere before the main Missions. I don't really like this idea, exercises were never meant to make sense, and rewriting every s...
Emxx52 Level Design & Story 120 387,581 08-02-2015, 10:00 PM
    Thread: An email to Polish Ministry of Education
Post: RE: An email to Polish Ministry of Education

https://docs.google.com/document/d/1CfTo...sp=sharing
Emxx52 General 18 58,076 07-26-2015, 07:00 PM
    Thread: Patreon: Milestone Goals
Post: RE: Patreon: Milestone Goals

We could, but I think that rewards aren't as encouraging as the goals are. I mean, showing the people that their money is not going to be wasted cuz there's actually some point in supporting us, a sp...
Emxx52 General 26 84,114 07-16-2015, 02:07 PM
    Thread: Patreon: Milestone Goals
Post: RE: Patreon: Milestone Goals

Milestone Goals != Rewards System. That's not the thing we discuss here, so I'll move this post to (yet) another thread when it's created. Goals are reached when we get the specified sum of donations ...
Emxx52 General 26 84,114 07-16-2015, 01:28 PM
    Thread: Patreon: Milestone Goals
Post: RE: Patreon: Milestone Goals

@Simbax : Finally someone wrote a post about what has to be discussed in this thread. Explained why exactly such ridiculous amounts are not good. Thank you. So you may ask why did we had something lik...
Emxx52 General 26 84,114 07-15-2015, 11:23 PM
    Thread: Patreon: Milestone Goals
Post: RE: Patreon: Milestone Goals

I think that everything is in the descriptions of the Goals, there is not much though about what we are going to do with the money, cuz how in the world am I supposed to know that. Especially if the g...
Emxx52 General 26 84,114 07-15-2015, 05:24 PM
    Thread: Patreon: Milestone Goals
Post: RE: Patreon: Milestone Goals

krzys_h Wrote:Like I mentioned in the other threadAh, yes, and my respond was like 'those are just examples, might change, ought to discuss it later'. So I don't know, suggest something smaller :P to...
Emxx52 General 26 84,114 07-15-2015, 04:30 PM
    Thread: Patreon: Milestone Goals
Post: Patreon: Milestone Goals

We've decided to start a Patreon campaign, but before we do the details have to be discussed. I'd like to begin with the Milestone Goals. It's probably the easiest thing to discuss and edit, besides...
Emxx52 General 26 84,114 07-15-2015, 02:22 PM
    Thread: TerranovaTeam @ Patreon
Post: RE: TerranovaTeam @ Patreon

tomaszkax86 Wrote:Patrons are often privileged groupTrue, there is a rewards system on the page, which allows us to say 'thanks' by different means to our most faithful patrons. For example putting pa...
Emxx52 General 13 40,008 06-27-2015, 06:00 PM
    Thread: TerranovaTeam @ Patreon
Post: TerranovaTeam @ Patreon

Hi! A few days ago I came up with an idea which might change a bit the intensity of our works on Colobot: Gold Edition and other minor projects. So yesterday I started making this idea more real by s...
Emxx52 General 13 40,008 06-08-2015, 09:07 PM