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Random Terrain For Colobot: GOLD
#1
This is sample output from a random terrain generator,
which is part of my mission editor project.

It uses a diamond square plasma algorithm.

RandomReliefs.zip 117 kb

These images can be tiled and used for terrain textures also.

Soon I'll add a coloring algorithm for terrain and cloud textures.
#2
Nice. A long time ago I was doing some experiments with generating reliefs using Perlin noise. This might be really useful later, when we'll be implementing randomized free games (that's not coming too soon, though).
https://github.com/colobot/colobot/blob/...#L343-L395
#3
That would be really cool to have it built-in like that.

I was just reading about Perlin noise and taking notes.

Making Noise by Ken Perlin


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