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Random Terrain For Colobot: GOLD
This is sample output from a random terrain generator,
which is part of my mission editor project.

It uses a diamond square plasma algorithm. 117 kb

These images can be tiled and used for terrain textures also.

Soon I'll add a coloring algorithm for terrain and cloud textures.
Nice. A long time ago I was doing some experiments with generating reliefs using Perlin noise. This might be really useful later, when we'll be implementing randomized free games (that's not coming too soon, though).
That would be really cool to have it built-in like that.

I was just reading about Perlin noise and taking notes.

Making Noise by Ken Perlin

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