10-14-2015, 02:18 PM
(This post was last modified: 10-14-2015, 02:19 PM by RaptorParkowsky.)
(10-14-2015, 12:05 PM)tomangelo Wrote: I think that we could add an option/argument to scene files that would allow us to choose if object should be destructible or not.Or just use standard magnifyDamage=0 in the level's scene file if we are really need that and...
RaptorParkowsky Wrote:(...) Now it should be harder to destroy and it shouldn't turn into wreckage and also should healing itself like Astronaut, as this is organic entity that produces OrgaMatter.... as a standard and realistic setting.