06-22-2018, 08:51 PM
Original .mod files are custom format made by Epsitec. You can convert them to .obj with https://github.com/tomaszkax86/Colobot-Model-Converter/, but you'll lose few details, like second UV maps, as .obj format doesn't support them. If you want to export model to game format, then you can export file from 3Ds Max as .obj and convert it with said converter to .mod again.
If you're interested - I've already exported all models to .obj some time ago, https://www.dropbox.com/s/04zpmoo8q20h5i...es.7z?dl=0, there are all original models, with removed LOD layers (low resolution variants of objects), just load them to 3DS max and it should work.
If you're interested - I've already exported all models to .obj some time ago, https://www.dropbox.com/s/04zpmoo8q20h5i...es.7z?dl=0, there are all original models, with removed LOD layers (low resolution variants of objects), just load them to 3DS max and it should work.
Spoiler :