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You can specify them explicitly, like: TerrainRelief image="levels/custom/rb05/level004/m_relief_37.png" factor=1.0 border=false
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These /%lvl%/ and /%chap%/ could be used for any other files.
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This will say to take reliefg.png from the same folder where scene.txt is. %chap% will say to take texture from folder above - the chapter's folder.
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thxx
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TerrainRelief image="/%lvl%/reliefg.png" factor=1.0 border=false
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This will say the game that you want to take m_relief_37.png from main textures folder.
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*?
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how to specify the path(I hope my questiosn aren't annoying)=
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TerrainRelief image="m_relief_37.png" factor=1.0 border=false
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If you choose the later variant, make sure that they will not interfere with others from original game and other mods. Therefore give them unique names, like "mymodname_relief003.png".
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Many today put them in the same folder as scene.txt file. Or "textures" SUBfolder. But I myself prefer to put them in the "textures" MAIN folder as original reliefs. It is a matter of taste.
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I can see that. ^ ^ In colobot gold it ONLY depends on how do you specify path to them in the scene.txt file.
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where do yo put relief png?(and yes I am a noob)
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Just brush is much more heavier than airbrush, because it has no opacity, but is somewhat similar.
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Ugh... Airbrush. Yeah, for hills and cavities it is airbrush most of the time.
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You should inspect their settings too, they can give interesting and useful results. Like "motiononly".
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or spraypistol?
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To make a mountain or a cavity either I use brush.
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Brush. But sometimes if I want just to fill everything in the selected zone with just ONE color, then pensil.
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I mean if yoyu are making a mountain for example