Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: New Bots
Post: New Bots

Is there a way of adding new bots in mods(and yes complictaed ways aso count as ways)?
LRV Help 0 2,447 01-15-2019, 03:04 PM
    Thread: Destroyer Icon
Post: Destroyer Icon

Probably useless and with bad quality, but I made an Icon for the Destroyer.
LRV 2D & 3D Graphics 0 2,883 01-12-2019, 10:20 PM
    Thread: Wreckages
Post: Wreckages

If you reload a saved game with certain wreckages(like a broken practicebot, a powercaptor or a bot factory) you may notice the wreckages changed how they look or disappear completly. Should this be c...
LRV General 1 3,924 01-08-2019, 08:43 PM
    Thread: Jinx Mission 4
Post: Jinx Mission 4

(I hope this is the right subforum, but it doesn't fit anywhere else.) I have trouble beating mission 3 of the userplanet (and technically colobot's tenth planet)Jinx. You need a total of 4 Titanium f...
LRV Offtop 0 2,724 01-07-2019, 09:59 AM
    Thread: [split] Criticism of @LRV signature
Post: RE: [split] Criticism of @LRV signature

y reputation is -1 becasue Emxx got mad at me only because I reported an admins post, on which I would swear I would have been reported and warned for on other forums :( And I meant to assemble a tea...
LRV Archive 6 17,924 02-20-2018, 01:52 PM
  Question Thread: What happened to epsitec?
Post: What happened to epsitec?

Is the company still active and/or developing games? Anybody got a link to their website?
LRV Offtop 1 6,503 02-15-2018, 02:27 PM
    Thread: [split] Criticism of @LRV signature
Post: RE: [split] Criticism of @LRV signature

You know I wanted that to be a team of people who desgign expansion packs(packs of bots etc.).
LRV Archive 6 17,924 01-18-2018, 07:18 PM
    Thread: CodeBattle - DefenseTower
Post: RE: CodeBattle - DefenseTower

(12-30-2017, 06:29 PM)SpaceRocket Wrote: The DefenseTower in CodeBattles tries to attack enemies, but it doesn't seem to do any damage. Is this a bug, or something I did wrong?Maybe forgot a powerc...
LRV Help 4 11,325 01-05-2018, 01:19 PM
    Thread: Idea for Colobot 2
Post: RE: Idea for Colobot 2

Well you got the point! I was thinking that I might program an expansion pack with this stuff^^ Well, now to the kamikaze bots. I think you mine model idea is better than mine, but I was actually thin...
LRV General 7 24,569 01-05-2018, 01:11 PM
    Thread: Solution
Post: RE: Solution

It can maybe with moteybot's custom extensions. EDIT:That's why my command bot idea should be implemented. EDIT:It shouldn't be, because the command bot is a wheeled grabber with a neutron gun.
LRV Workshop 8 28,735 12-08-2016, 04:59 PM
    Thread: Solution
Post: RE: Solution

(12-01-2016, 04:15 PM)radioactivity Wrote: I've tried to do that with robots available in missions. Unfortunately basically everything goes to hell on TropicaWhy? It's just a planet like the others.
LRV Workshop 8 28,735 12-08-2016, 04:33 PM
    Thread: [split] Criticism of @LRV signature
Post: RE: [split] Criticism of @LRV signature

Please get rid of this thread. That is a plan which is maybe gonna be true in 6 years or something. Currently I haven't got any time. @LRV 's free time:1h/day EDIT:The addons of my planned sub comm...
LRV Archive 6 17,924 11-21-2016, 02:09 PM
    Thread: Important for userlvels
Post: RE: Important for userlvels

My theory is it that the designed a special bot for the previous expedition called the command bot.It's a practicebot with a buildergun from a builder bot and a subbers operation claw.It was designed,...
LRV Offtop 3 13,018 11-17-2016, 02:12 PM
    Thread: Hercules
Post: RE: Hercules

Actually I already thought about that, but wine uses to much space on my PC...
LRV Workshop 12 38,066 11-17-2016, 01:55 PM
    Thread: Error 998
Post: RE: Error 998

My advice(an advice from a like-to-coder) :Maybe check out the site http://www.kernel.org. I think you can get a dll called kernel32.dll, needed for some programs and might help. EDIT:I checked the si...
LRV Help 10 30,200 11-16-2016, 05:45 PM
    Thread: Hercules
Post: RE: Hercules

1.I want to play them and you aren't able to have colobot and colobot:gold installed at the same time on ubuntu... 2.There might be unregistered people with the same problem as me. 3.I need it for a l...
LRV Workshop 12 38,066 11-16-2016, 05:33 PM
    Thread: Hercules
Post: RE: Hercules

I think I'll try compiling the planet if I have time.(I sadly don't know tho on which site I can upload it)
LRV Workshop 12 38,066 11-15-2016, 05:47 PM
    Thread: Hercules
Post: RE: Hercules

Can you download somewhere a compiled version of it?
LRV Workshop 12 38,066 11-14-2016, 06:17 PM
    Thread: Important for userlvels
Post: Important for userlvels

Note:I hope this doesn't count as a spam. Hello, in many userlevels people make an mistake,which is really annooying and everytime accidently. They change the game story, so the last expedition someh...
LRV Offtop 3 13,018 11-13-2016, 05:43 PM
    Thread: My User Planet "Bloodia" now on Gold Edition
Post: RE: My User Planet "Bloodia" now on Gold Edition

I didn't new you got to turn that on.
LRV Workshop 12 39,782 11-13-2016, 12:37 PM
    Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: RE: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILE...

Who is the guy at the end of the maze in the etherton level(it can´t be the one from the last expedition, because that expedition substained only out of bots)? EDIT:You can read that in the satcom i...
LRV Workshop 40 153,264 11-11-2016, 02:21 PM
    Thread: My User Planet "Bloodia" now on Gold Edition
Post: RE: My User Planet "Bloodia" now on Gold Edition

Sadly it´s really old. Tho I already have plans to get past this bug... EDIT: Suggestion: You could make code battle arena symmetric and put an Engineer(ceebot and spawning tag:Tech) on the other si...
LRV Workshop 12 39,782 11-11-2016, 02:00 PM
    Thread: Introducting a motey
Post: RE: Introducting a motey

Some question:Is your stuff downloadable someday(I need it for userlevels)?
LRV Introduce Yourself 12 34,464 11-09-2016, 02:49 PM
    Thread: Secret stuff for userlevels
Post: Secret stuff for userlevels

Hello, there are some secret units in Colobot like the Engineer(tag:Tech) or the rocket transporter.Those should be selectable,like Aliens should be that too.The too should be destroyable, like the LR...
LRV Archive 1 7,091 10-29-2016, 04:51 PM
    Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: RE: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILE...

The planet Amber and the virtuel tactical simulation don´t load up atmosphere.I haven´t checked Etherton and Aria, because I just figured out how I can run them.(Other levels with the same problem ...
LRV Workshop 40 153,264 10-29-2016, 07:09 AM