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Now for translating game we're using a po4a, which binaries are only available for Linux, and compilation for Windows is very complicated or even impossible (i've tried, stucked when compiling dependencies), so Windows users cannot compile translations for a game.
We should think about new translation system, or somehow make binaries po4a for Windows.
Any ideas?
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Change a translational tool? (Much work with changing the format of the files probably)
Provide packages and make that they are downloaded during compilation? (Translators won't have a possibility to test their translations in a Windows environment)
Let's try to compile it together? <3 (Probably won't work)
Nothing else comes to my mind.
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I don't know how translations work (it's not my job anyway). I only know that po4a doesn't work on Windows which is not good for a "multiplatform, open source" game in my opinion.
I just want to allow Windows users to compile the whole game and the only thing they can't "compile" right now are translations or whatever po4a is for.
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We now use Python instead of po4a, so this thread can be closed.